Posts Tagged ‘wii’

The 24 Days of Christmas – Day 13

December 13, 2009

As we all know, Christmas is fast approaching and as we all also know, many of you will be struggling to think of interesting gift ideas for your nearest and dearest. ‘What shall we buy to show our love?!’ we hear you cry. Well, fear not, for we at the Fold know that sometimes, thinking beyond the usual DVD boxsets/smellies/Xbox games can be a little difficult, and so over the course of December we endeavour to bring you a new gift idea each day on the run-up to Christmas, totalling 24, and with each one we shall also bring you an accompanying song that somehow represents the gift in some way. ‘Gift ideas and related entertainment?!’ we hear you now crying! ‘How on Earth do they manage it?!’

Day #13 – Super Mario Chess Set

super mario chess set

I could talk about the combination of a beloved franchise with the thinking man’s Playstation. But I won’t. I could talk about the beautifully crafted figures and the joy this gift could bring to both young and old. But I won’t.

Look at that picture again. Closer.

Yeah, Luigi is the queen – not Princess. I always thought they were brothers; the moustache should have been the give away I suppose.

Joking aside, this looks like a great family gift and in the age of waggling motion sticks and weight boards, a bit more lateral thinking wouldn’t go amiss. Plus Gza would approve (no homo).

Here is the description. What exactly is a classic Mario pose? Apparently the one above.

This chess set is the first and only chess set that features the most beloved and popular Super Mario characters in their classic poses, making this a must-have for every Nintendo fan!

The chess board and pieces feature unique designs, taken directly from the Super Mario video game franchise. The 32 hand-painted figurines include including Mario, Luigi, Princess Peach, Yoshi, Toad, Bowser, Bowser Jr., Birdo, Goomba, and Magikoopa, and come packaged in a collectible tin!

Purchases can be made here.

As for the music – there could only be one tune. Enjoy.


Goldeneye Coming to the Wii….Possibly

October 28, 2009


Is a revitalised GoldenEye coming to the Nintendo Wii?

According to the CV of one Craig Peck, animator at Eurocom Entertainment Software, a new GoldenEye game is in development for the Nintendo Wii. Activision had leaked their plans to release a new Bond game earlier in the year, with 2010 as its intended release date. Peck’s CV is the first indication that it might be another GoldenEye video game entry.


The N64 game GoldenEye 007, developed by Rare in 1997, is regarded as a classic (proxy mines on bunker anyone?), revered by critics and fans alike. The 2006 game GoldenEye: Rogue Agent, developed by EA, was not so well received, to say the least.

Pecks CV reads:

“Eurocom Entertainment Software, Derby, United Kingdom: July 09 – Sept 09 Animator – GoldenEye 2010 (Wii) – Animator on Activision’s James Bond series for the Nintendo Wii.”

Bizarre is confirmed to be developing the next Bond game, with Treyarch taking a break from the franchise. Although unlikely (how many rumours like this have circulated in recent memory?) it’s still possible that Activision has called on Eurocom to work on the Wii game, as they did with Quantum of Solace.

First round, pistols only, no Oddjobs!


Control the Motion, Control the Market.

October 20, 2009


Still bloodied and bruised from the first round, the consoles have begun taping up and preparing for round two – the controller wars. Nintendo came prepared for the fight with the motion sensor and has subsequently beaten its competitors to a pulp – consistently. Remember when Nintendo unveiled the ‘Revolution‘ back in 2005? With the fragmented success of the Nintendo 64 and miniscule sales of GameCube, it was common opinion that lovable Nintendo had officially lost its marbles. This was confirmed when they announced the name of the new console.


100 million Wii’s later, Nintendo’s proclamation of a revolution was far from an idle threat, rather, a genuine statement engineered and marketed to perfection through non-gender specific campaigns (Yes, there are two genders with disposable income) and a thriving casual gaming community. Now, Microsoft and Sony are preparing to launch their counter attack to the mass market question Nintendo addressed three years previous.


With Microsoft’s Project Natal 3D motion camera and voice recognition and Sony’s motion control wand/camera product, industry experts predict the new devices should help extend the life of the current console generation well beyond the standard five-year lifecycle. The arrival of the PS3 Slim and price drop of both the High-definition consoles reiterate this further. Once Project Natal and Sony’s motion controller arrive, we should essentially have three “Wiis” on the market (sorry but that name will never be acceptable).

sony wand

Are Sony and Microsoft wise to implement such a dramatic strategy shift at this point in time? And why are they even trying such a paradigm shift? I put it down to technological failures and the companies apathy to tackle the problem head on. Sony prevailed with their choice of Blu-Ray over the now defunct HD-DVD format. At this point, it would have been the perfect opportunity to market their system to a wider audience, as families worldwide began investing in their LCD’s, Plasma’s and home entertainment systems. A price drop to match the average priced Blu-Ray player would have seen the console off the shelves and into the homes before the recession hit. The recession I must concede, has halted sales of high-definition products, but if the console was in the homes before the downturn hit, Sony would be coasting through on a sea of crystal clear images.


What both Sony and Microsoft failed to acknowledge was that their products were perceived as hardcore gaming units to the general masses rather than multimedia centres. The failure on their part is both consoles aimed to cater for such a wide variety of consumers that they both ended up getting consistently beaten by a console with specs that couldn’t match their previous generations; but had a succinct, clear strategy. The key to Wii’s success is in its consistency. Family participation, peripheral sales and 1st party products – simple. I’m sure Sony and Microsoft couldn’t tell you what their plan is, but the arrival of their motion sensor implements indicates it might operate along the same lines as its waggle stick competitor.

We’ve come so far.


I suppose now its wireless though.


Epic Scale

October 8, 2009

The gaming community has been getting all giddy this week after details emerged on the upcoming video game Epic Mickey, which originally was designed as a Wii exclusive, but could possibly branch out to the PS3 and 360. The reason some are getting all excited over a Disney game involving Mickey Mouse is it carries with it, one of the more interesting concepts to come out of the Disney stable in quite some time.


The premise is simple enough; a group of ostracised Disney characters who are pushed aside by the iconic Disney lot, rally together – setting out to destroy the Disniverse or possibly reintroduce some of that good ol fashion racism.

say what

Step forward our hero Lil’ Mick, whose task it is to fix the mess before the musical world of Disney is gone forever. Sounds intriguing? Even more intriguing is the rumours circulating of a Warren Spector and Junction Point Studios collaboration with the Disney Feature and Pixar gang. A Pixar feature film with Disney characters?

You didn’t hear it from me….

Here are some more screens.