Play, Create, Share

play create share

Play, Create, Share is the future of video game content.

sack boy

This was the Sony’s statement to its competitors nearly two years ago. Three words with endless possibilities, awash with post-modern vector power points and encapsulated within its flagship community-based video games. The term was created by Sony for its exclusive titles. Titles that rely heavily upon user-created content which can be uploaded and distributed over the PlayStation Network. Little Big Planet was the first release to fall within the Play, Create, Share bracket and despite initial teething issues it has proved to be a true success story in both micro transaction and community-based products.

After a year of speculation, Sack Boys worldwide popped, slapped and guffawed as Media Molecule announced there would be another Little Big Planet offering. Sony have alluded to creation on a grander scale than the first game. The trailer hints at this with a wider level of customisation with digital puppets, intelligently design characters, narrative arcs and hybrid genres all being demonstrated within the revamped engine.

Here’s the trailer (Did Nathan Barley do the score?):

The biggest concern with a sequel so heavily reliant upon its players content is that a new release would make everything previously created on the original LBP redundant. Media Molecule were keen to dispel this rumour by confirming that all the levels from the first game would be incorporated and fully compatible with Little Big Planet 2.

sack boy mod nation

Great news for content junkies but the gripe many have with the original release is the constant removal of content that has even the faintest nostalgic wink to a red plumber or blue hedgehog. Both Sony and MM demonstrated draconian copyright enforcement that would make Viacom blush. Let’s just hope that they won’t be too strict this time around when it comes to punishing the hard working individuals that served as stanchions for the community. People spent hours upon hours meticulously trying to rehash their favourite levels from classic franchises only to have them erased within thirty minutes for having the audacity to reference a mushroom.

mario lbp

The success of Play, Create, Share will be dependant on Sony’s communication with competitors rather than ambiguous statements of intent. Little Big Planet did exceptionally well considering its restrictions but did not fully live up to the original claims it made. ModNation Racers will arrive in two weeks time; the second game in the Play, Create, Share banner with just as bold claims.

It looks astounding what this game could and should be capable of. An intuitive and easily customisable sandbox that will allow the player easy access to a range of physics tools to create kart levels with both the fun and freneticism of Mario Kart and aesthetic horse power of the Playstation.

modnation

With two strong titles on the horizon Play, Create, Share appears better equipped this year. I shall remain optimistic as the framework is certainly admirable. If the press conferences’ claims turn out to be accurate this time it will signify a new era in video game console development and could usher in a new way we experience video games, training a generation of aspiring level designers, mappers and skinners in the process. Just to reiterate, brokering will be key in opening the door to true ubiquitous, uninhibited content. Look no further than Spotify for proof of the pudding – a handshake and discussion goes a long way.

ModNation Racers, scheduled for release on the 21st May 2010 on Playstation 3 and PSP
Little Big Planet 2, expected Winter 2010

Dré

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One Response to “Play, Create, Share”

  1. Little Big Planet 2 – New Tools, New Rules. « Welcome To The Fold Says:

    […] Welcome To The Fold Educated thoughts from the boys at Threefold Media. « Play, Create, Share […]

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